AI Insights · Timothy · October 2021
Top 5 Cooking Games Performance in the UK - Q3 2021
Discover the performance trends of the top 5 cooking games in the UK for Q3 2021, focusing on weekly downloads, revenue, and active users.
Throughout the third quarter of 2021, the top 5 cooking games in the United Kingdom exhibited varied performance trends across weekly downloads, revenue, and active users. Below, we delve into the specifics for each game, based on data from Sensor Tower.
Food Cutting - Chopping Game from Lion Studios saw a significant spike in weekly downloads at the beginning of September, peaking at around 177K in the week of September 13. This surge was mirrored in active users, which hit approximately 175K the same week. Revenue reached its highest at $1.2K during this period, before gradually declining towards the end of the month.
Fork N Sausage, published by SayGames LTD, experienced a steady decline in weekly downloads throughout the quarter, starting from 35.8K in early July to around 11K by the end of September. Active users followed a similar downward trend, from a high of 57.9K in mid-July to approximately 31.4K by the end of the quarter.
For Sushi Roll 3D - ASMR Food Game, also by SayGames LTD, weekly downloads peaked at nearly 25K in late July but saw a decline to about 8.5K by the end of September. Active users mirrored this trend, starting at 55.9K in late July and dropping to around 26.4K by the end of the quarter. Revenue was relatively low, peaking at $143 in late July before tapering off to negligible amounts in September.
Bubble Tea! by Dual Cat maintained a more consistent performance, with weekly downloads fluctuating between 12K and 25K throughout the quarter. Active users saw a gradual decline from 116K at the start of July to around 62.8K by the end of September. Revenue remained minimal, peaking at $37 in early July before dropping off entirely by mid-September.
Lastly, More Snacks! from Lion Studios showed a significant initial interest, with weekly downloads reaching around 38.6K in late July. However, this interest waned, with downloads falling to approximately 3.3K by the end of September. Active users reflected this trend, starting at 48.5K in early August and dropping to about 9.5K by the end of the quarter. Revenue remained negligible throughout the period.
For more detailed insights and data, visit Sensor Tower.